At the start of my game design study I had a very difficult time finding good resources to study/learn/be inspired by. Together with my fellow students, we searched all over the internet and book stores. I stored many of the online resources in my bookmarks and finally decided to arrange them for others to discover more easily. Some of these links will lead you to repositories of much greater value than this post. Others may be small troves of information that were found by chance through a stray mention.
I hope others may be inspired by these greats who threaded ground so that we don’t have to. Because you don’t know all there is to know yet.
Feel free to share other resources in the comments, I can’t wait to see more!
Continue reading Resource List →
We received the honor of having Dutch king Willem Alexander try our VR game. We developped the racing game specifically for a disabled guy whose dream it was to race. But his brain aneurysm wouldn’t allow that to happen easily.
We found out about his case by watching a news item on the prospective client for our school project, which included a short interview with Johan. So the four of us (Weikie Yeh, Valentinas Rimeika, Miso Finne and me) took it on us to make something special for him. As fresh second year students, we went all out in informing ourselves of VR design heuristics, racing game considerations and all that other sweet techno babble. After 12 weeks in total, and with a little help from graphic artist and co-student Nieck de Graaff on the sweet car texture, this was the end result.
I got a chance to give the king a quick intro to our project and it was good to be able to point out how video games can be so much more in front of such an audience. We’re thinking of offering a download to our playable project soon, I’ll update accordingly when that happens.
Try it out!
We had great fun. We got to make a game in a relaxed setting for once, unrestricted by arbitrary schoolproject guidelines we got to just build on an idea we found entertaining.