Game Design:
– Working within a cross-disciplinary team (intermediate)
– Using Flowcharts to conceptualize structures (beginner)
– Using Spreadsheets to Conceptualize content (beginner)
– Decision Modelling (beginner)
– Paper prototyping (beginner)
Tools:
– Designing, testing and iterating on content authoring tools. (intermediate)
– Setting up tools to monitor and test game content. (beginner)
– Using multiple collaboration tools, for both planning and version control. (intermediate)
– Procedural Mesh Generation (beginner)
Scripting:
– Lua (intermediate)
– C# (intermediate)
3D Modelling:
– Polygon modelling (intermediate)
– UV’ing (intermediate)
– Rigging (beginner)
Drawing/Photo Editing:
– Drawing (as a way to concept/convey designs) (intermediate)
– UI design (intermediate)
– Creating or tuning color/value schemes (beginner)